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Frankie Peanuts (Unhinged)

Frankie Peanuts

Unhinged — rare

Legendary Creature — Elephant Rogue

Frankie Peanuts rulings:

There are no rulings for Frankie Peanuts.

Frankie Peanuts (Unhinged)

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Dominus of Fealty

Dominus of Fealty

Creature — Spirit Avatar (4/4)

Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

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Gargantuan Gorilla

Gargantuan Gorilla

Creature — Ape (7/7)

At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.

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Junkyo Bell

Junkyo Bell

Artifact

At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.

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Kookus

Kookus

Creature — Djinn (3/5)

Trample
At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.
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LimDls Paladin

Lim-Dûl's Paladin

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Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.
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Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire Noble (0/0)

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
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Dreadhorde Invasion

Dreadhorde Invasion

Enchantment

At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Kithkin Zephyrnaut

Kithkin Zephyrnaut

Creature — Kithkin Soldier (2/2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

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Mudbutton Clanger

Mudbutton Clanger

Creature — Goblin Warrior (1/1)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.

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Waterspout Weavers

Waterspout Weavers

Creature — Merfolk Wizard (3/3)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

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Tovolar Dire Overlord  Tovolar the Midnight Scourge

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Legendary Creature — Human Werewolf // Legendary Creature — (3/3)

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
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Tovolar, the Midnight Scourge

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
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Xanathar Guild Kingpin

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Legendary Creature — Beholder (5/6)

At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.

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Ana Sanctuary

Ana Sanctuary

Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

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Arnjlots Ascent

Arnjlot's Ascent

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Bringer of the Red Dawn

Bringer of the Red Dawn

Creature — Bringer (5/5)

You may pay rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

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Cosima God of the Voyage  The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Creature — God // Legendary Artifact — Vehicle (2/4)

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

The Omenkeel

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1

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Court of Locthwain

Court of Locthwain

Enchantment

When Court of Locthwain enters the battlefield, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.

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Cyclical Evolution

Cyclical Evolution

Sorcery

Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

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Dawn of the Dead

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Enchantment

At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

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Death Spark

Death Spark

Instant

Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay . If you do, return Death Spark to your hand.

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