Keeper of the Sacred Word
Unhinged — common
Creature — Human Druid
Sets Keeper of the Sacred Word has been printed in:
Unhinged — common
Creature — Human Druid
Sets Keeper of the Sacred Word has been printed in:
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Buy now! ▶Creature — Monkey (1/1)
As Monkey Monkey Monkey enters the battlefield, choose a letter.
Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
Creature — Dog (1/1)
Trample
Whenever a player casts a spell, put a chip counter on its mana value.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
Creature — Beast (3/3)
Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.
Creature — Elemental (2/2)
Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
Creature — Hyena (2/2)
Gotcha — If an opponent laughs, you may say "Gotcha!" When you do, return Laughing Hyena from your graveyard to your hand.
Creature — Human Child (2/3)
As Meddling Kids enters the battlefield, choose a word with four or more letters.
Spells with the chosen word in their text box can't be cast.
Creature — Human Hero (1/2)
, : Return target card with a ½ on it from your graveyard to your hand.
Creature — Beast (5/5)
As Gluetius Maximus enters the battlefield, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
Creature — Zombie Gamer (1/1)
As Zombie Fanboy enters the battlefield, choose an artist.
Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
Creature — Beast (0/0)
As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield.
Creature — Basilisk (3/5)
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
Creature — Monkey (1/1)
: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
Creature — Mummy (2/2)
As Working Stiff enters the battlefield, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
Creature — Human Wizard (2/2)
, Say your middle name: Moniker Mage gains shroud until end of turn.
, Say an opponent's middle name: Moniker Mage gains flying until end of turn.
Creature — Human Wizard (2/3)
: Target permanent's artist becomes the artist of your choice until end of turn.
Creature — Human Horror (2/2)
: Fascist Art Director gains protection from the artist of your choice until end of turn.
Legendary Creature — Elephant Rogue (2/3)
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Creature — Human Gamer (1/2)
: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Creature — Treefolk (3/3)
Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.
Creature — Donkey Wizard (3/1)
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.
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