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Monkey Monkey Monkey (Unhinged)

Monkey Monkey Monkey

Unhinged — Common

Creature Ape

Monkey Monkey Monkey is legal in the following formats:

Monkey Monkey Monkey (Unhinged)
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Cards like Monkey Monkey Monkey in Standard format:

Pride Sovereign

Pride Sovereign

Creature Cat (2/2)

Pride Sovereign gets +1/+1 for each other Cat you control.

, , Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.)

7.2 /10
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Maulfist Revolutionary

Maulfist Revolutionary

Creature Human Warrior (3/3)

Trample

When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

4.1 /10
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Quarry Hauler

Quarry Hauler

Creature Camel (4/3)

When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.

0 /10
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Armorcraft Judge

Armorcraft Judge

Creature Elf Artificer (3/3)

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

3.9 /10
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Rhonas the Indomitable

Rhonas the Indomitable

Legendary Creature God (5/5)

Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.

: Another target creature gets +2/+0 and gains trample until end of turn.

9.7 /10
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Guardian of the Great Conduit

Guardian of the Great Conduit

Creature Elemental (2/4)

Reach (This creature can block creatures with flying.)

As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

2.2 /10
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Wayward Swordtooth

Wayward Swordtooth

Creature Dinosaur (5/5)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

7.8 /10
$2.50
Riparian Tiger

Riparian Tiger

Creature Cat (4/4)

Trample

When Riparian Tiger enters the battlefield, you get (two energy counters).

Whenever Riparian Tiger attacks, you may pay . If you do, it gets +2/+2 until end of turn.

0 /10
$0.11
Lifecraft Cavalry

Lifecraft Cavalry

Creature Elf Warrior (4/4)

Trample

Revolt Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

0.6 /10
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Sidewinder Naga

Sidewinder Naga

Creature Naga Warrior (3/2)

As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.

6.6 /10
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Tendershoot Dryad

Tendershoot Dryad

Creature Dryad (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.

7.3 /10
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Devotee of Strength

Devotee of Strength

Creature Naga Wizard (3/2)

: Target creature gets +2/+2 until end of turn.

5.9 /10
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Ramunap Hydra

Ramunap Hydra

Creature Snake Hydra (3/3)

Vigilance, reach, trample

Ramunap Hydra gets +1/+1 as long as you control a Desert.

Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.

5.5 /10
$0.32
Emperor s Vanguard

Emperor's Vanguard

Creature Human Scout (4/3)

Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
--
Waker of the Wilds

Waker of the Wilds

Creature Merfolk Shaman (3/3)

: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.

5 /10
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Majestic Myriarch

Majestic Myriarch

Creature Chimera (0/0)

Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.

At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

7.4 /10
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Deathgorge Scavenger

Deathgorge Scavenger

Creature Dinosaur (3/2)

Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.

5.1 /10
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Jadecraft Artisan

Jadecraft Artisan

Creature Merfolk Shaman (3/3)

When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.

6.2 /10
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Hooded Brawler

Hooded Brawler

Creature Naga Warrior (3/2)

You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

0.7 /10
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Aetherstream Leopard

Aetherstream Leopard

Creature Cat (2/3)

Trample

When Aetherstream Leopard enters the battlefield, you get (an energy counter).

Whenever Aetherstream Leopard attacks, you may pay . If you do, it gets +2/+0 until end of turn.

1.1 /10
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