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Standing Army (Unhinged)

Standing Army

Unhinged — common

Creature — Human Soldier

Standing Army legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Not legal
Legacy: Not legal
Pauper: Not legal
Vintage: Not legal
Penny: Not legal
Commander: Not legal
Oathbreaker: Not legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Not legal
Old School: Not legal
Premodern: Not legal<

Standing Army (Unhinged)

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Faithbound Judge  Sinners Judgment

Faithbound Judge // Sinner's Judgment

Creature — Spirit Soldier // Enchantment — Aura Curse (4/4)

Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb

Sinner's Judgment

Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

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Absolving Lammasu

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Creature — Lammasu (4/3)

Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)

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Anointed Peacekeeper

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Creature — Human Cleric (3/3)

Vigilance
As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.
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Gallant PieWielder

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Invasion of Theros  Ephara EverSheltering

Invasion of Theros // Ephara, Ever-Sheltering

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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
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Tuinvale Guide

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Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.

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Wojek Investigator

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Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

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Adeline Resplendent Cathar

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Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

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Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
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Archangel of Tithes

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Creature — Angel (3/5)

Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Charmed Clothier

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First strike, vigilance, lifelink
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Dapper Shieldmate

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Distracting Geist  Clever Distraction

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Whenever Distracting Geist attacks, tap target creature defending player controls.
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Enchant creature
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Elesh Norn  The Argent Etchings

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Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
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Creature — Human Rogue (3/2)

Lifelink
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