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Staying Power (Unhinged)

Staying Power

Unhinged — rare

Enchantment

Sets Staying Power has been printed in:

Staying Power (Unhinged)

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Cards like Staying Power in Unhinged:

Circle of Protection Art

Circle of Protection: Art

Enchantment

As Circle of Protection: Art enters the battlefield, choose an artist.
: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
: Return Circle of Protection: Art to its owner's hand.

10 /10
$0.12
Drawn Together

Drawn Together

Enchantment

As Drawn Together enters the battlefield, choose an artist.
Creatures with art by the chosen artist get +2/+2.

10 /10
$0.44
First Come First Served

First Come, First Served

Enchantment

Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.

10 /10
$0.16
Look at Me Im RD

Look at Me, I'm R&D

Enchantment

As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.
All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.

10 /10
$0.67
Name Dropping

Name Dropping

Enchantment

Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand.

10 /10
$0.22
Topsy Turvy

Topsy Turvy

Enchantment

The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.)
As long as there are more than two players in the game, the turn order is reversed.

10 /10
$0.54
Ambiguity

Ambiguity

Enchantment

Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.

10 /10
$0.85
Farewell to Arms

Farewell to Arms

Enchantment

As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

10 /10
$0.15
NecroImpotence

Necro-Impotence

Enchantment

Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.

10 /10
$0.88
Now I Know My ABCs

Now I Know My ABC's

Enchantment

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

10 /10
$3.35
Wordmail

Wordmail

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each word in its name.

10 /10
$0.21
Zzzyxass Abyss

Zzzyxas's Abyss

Enchantment

At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.

10 /10
$0.95
Fascist Art Director

Fascist Art Director

Creature — Human Horror (2/2)

: Fascist Art Director gains protection from the artist of your choice until end of turn.

10 /10
$0.11
Frankie Peanuts

Frankie Peanuts

Legendary Creature — Elephant Rogue (2/3)

At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

10 /10
$0.58
Cardpecker

Cardpecker

Creature — Bird (2/1)

Flying
Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand.

10 /10
$0.19
Bosom Buddy

Bosom Buddy

Creature — Elephant Townsfolk (1/4)

Whenever you cast a spell, you may gain ½ life for each word in that spell's name.

10 /10
$0.25
Cheap Ass

Cheap Ass

Creature — Donkey Townsfolk (1/4)

Spells you cast cost less to cast.

10 /10
$0.21
Emcee

Emcee

Creature — Human Rogue (0/1)

Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.

10 /10
$0.17
Ladies Knight

Ladies' Knight

Creature — Human Knight (2/2)

Flying
Spells cast by players wearing at least one item of women's clothing cost less to cast. (You can define women's clothing as you see fit. Be reasonable.)

10 /10
$0.27
Man of Measure

Man of Measure

Creature — Human Knight (2/2)

As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike.
As long as you're taller than an opponent, Man of Measure gets +1/+0.

10 /10
$0.09

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