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Tainted Monkey (Unhinged)

Tainted Monkey

Unhinged — Common

Creature Ape

Tainted Monkey is legal in the following formats:

Tiny Leaders Commander

Tainted Monkey (Unhinged)
Price: PaperMTGO

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$0.16

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Rating:

7.73/10

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Cards like Tainted Monkey in Standard format:

Asylum Visitor

Asylum Visitor

Creature Vampire Wizard (3/1)

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Relentless Dead

Relentless Dead

Creature Zombie (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

When Relentless Dead dies, you may pay . If you do, return it to its owner's hand.

When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield.

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Kalastria Healer

Kalastria Healer

Creature Vampire Cleric Ally (1/2)

Rally Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

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Silumgar Assassin

Silumgar Assassin

Creature Human Assassin (2/1)

Creatures with power greater than Silumgar Assassin's power can't block it.

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.

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Wailing Ghoul

Wailing Ghoul

Creature Zombie (1/3)

When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard.

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Zulaport Cutthroat

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Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

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Olivia s Bloodsworn

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Creature Vampire Soldier (2/1)

Flying

Olivia's Bloodsworn can't block.

: Target Vampire gains haste until end of turn.

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Carrier Thrall

Carrier Thrall

Creature Vampire (2/1)

When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

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Graf Rats

Graf Rats

Creature Rat (2/1)

At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

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Fretwork Colony

Fretwork Colony

Creature Insect (1/1)

Fretwork Colony can't block.

At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

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Dhund Operative

Dhund Operative

Creature Human Rogue (2/2)

As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

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Grim Flayer

Grim Flayer

Creature Human Warrior (2/2)

Trample

Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Delirium Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

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Thriving Rats

Thriving Rats

Creature Rat (1/2)

When Thriving Rats enters the battlefield, you get (two energy counters).

Whenever Thriving Rats attacks, you may pay . If you do, put a +1/+1 counter on it.

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Ayli  Eternal Pilgrim

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Legendary Creature Kor Cleric (2/3)

Deathtouch

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Despoiler of Souls

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Despoiler of Souls can't block.

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Ghoulcaller s Accomplice

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Creature Human Rogue (2/2)

, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery.

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Embraal Bruiser

Embraal Bruiser

Creature Human Warrior (3/1)

Embraal Bruiser enters the battlefield tapped.

Embraal Bruiser has menace as long as you control an artifact.

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Syndicate Trafficker

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, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.

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When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard.

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Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.

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