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Uktabi Kong (Unhinged)

Uktabi Kong

Unhinged — Rare

Creature Ape

Uktabi Kong is legal in the following formats:

Uktabi Kong (Unhinged)
Price: PaperMTGO

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$0.57

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Rating:

8.04/10

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Cards like Uktabi Kong in Standard format:

Oran Rief Hydra

Oran-Rief Hydra

Creature Hydra (5/5)

Trample

Landfall Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

5.1 /10
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Omnath  Locus of Rage

Omnath, Locus of Rage

Legendary Creature Elemental (5/5)

Landfall Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

8.1 /10
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Aetherwind Basker

Aetherwind Basker

Creature Lizard (7/7)

Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control.

Pay : Aetherwind Basker gets +1/+1 until end of turn.

7.3 /10
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Elegant Edgecrafters

Elegant Edgecrafters

Creature Elf Artificer (3/4)

Elegant Edgecrafters can't be blocked by creatures with power 2 or less.

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

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Tajuru Beastmaster

Tajuru Beastmaster

Creature Elf Warrior Ally (5/5)

Rally Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

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Ulvenwald Hydra

Ulvenwald Hydra

Creature Hydra (0/0)

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

8.1 /10
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Ulvenwald Observer

Ulvenwald Observer

Creature Treefolk (6/6)

Whenever a creature you control with toughness 4 or greater dies, draw a card.

5.2 /10
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Gladehart Cavalry

Gladehart Cavalry

Creature Elf Knight (6/6)

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

5.1 /10
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Greenwarden of Murasa

Greenwarden of Murasa

Creature Elemental (5/4)

When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

7.8 /10
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Kessig Dire Swine

Kessig Dire Swine

Creature Boar Horror (6/6)

Delirium Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.

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Plated Crusher

Plated Crusher

Creature Beast (7/6)

Trample, hexproof

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Cowl Prowler

Cowl Prowler

Creature Wurm (6/6)

6 /10
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Canopy Gorger

Canopy Gorger

Creature Wurm (6/5)

7.3 /10
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Silverfur Partisan

Silverfur Partisan

Creature Wolf Warrior (2/2)

Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield.

6.8 /10
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Cult of the Waxing Moon

Cult of the Waxing Moon

Creature Human Shaman (5/4)

Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield.

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Baloth Null

Baloth Null

Creature Zombie Beast (4/5)

When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.

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Inexorable Blob

Inexorable Blob

Creature Ooze (3/3)

Delirium Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking.

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Foul Emissary

Foul Emissary

Creature Human Horror (1/1)

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

6.8 /10
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Drogskol Cavalry

Drogskol Cavalry

Creature Spirit Knight (4/4)

Flying

Whenever another Spirit enters the battlefield under your control, you gain 2 life.

: Put a 1/1 white Spirit creature token with flying onto the battlefield.

5.3 /10
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Noosegraf Mob

Noosegraf Mob

Creature Zombie (0/0)

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield.

5.3 /10
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