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Uktabi Kong (Unhinged)

Uktabi Kong

Unhinged — rare

Creature — Ape

Sets Uktabi Kong has been printed in:

Uktabi Kong (Unhinged)

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Cards like Uktabi Kong in Unhinged:

Elvish House Party

Elvish House Party

Creature — Elf Rogue (0/0)

Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.

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SNOT

S.N.O.T.

Creature — Ooze (0/0)

You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)

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Shoe Tree

Shoe Tree

Creature — Treefolk (3/3)

Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.

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Curse of the Fire Penguin  Curse of the Fire Penguin Creature

Curse of the Fire Penguin // Curse of the Fire Penguin Creature

Enchantment — Aura // Creature — Penguin (0/0)

Enchant creature
Curse of the Fire Penguin consumes and confuses enchanted creature.

Curse of the Fire Penguin Creature

Trample
When this creature dies, return Curse of the Fire Penguin to the battlefield.

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Gluetius Maximus

Gluetius Maximus

Creature — Beast (5/5)

As Gluetius Maximus enters the battlefield, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.

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Greater Morphling

Greater Morphling

Creature — Shapeshifter (5/5)

: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.
: Greater Morphling becomes the colors of your choice until end of turn.
: Greater Morphling becomes the creature type of your choice until end of turn.
: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn.
: Greater Morphling's art becomes by the artist of your choice until end of turn.
: Greater Morphling gets +2/-2 or -2/+2 until end of turn.
: Untap Greater Morphling.

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Keeper of the Sacred Word

Keeper of the Sacred Word

Creature — Human Druid (2/3)

As Keeper of the Sacred Word enters the battlefield, choose a word.
Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.

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Monkey Monkey Monkey

Monkey Monkey Monkey

Creature — Monkey (1/1)

As Monkey Monkey Monkey enters the battlefield, choose a letter.
Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.

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StoneCold Basilisk

Stone-Cold Basilisk

Creature — Basilisk (3/5)

Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.

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Creature Guy

Creature Guy

Creature — Beast (3/3)

Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.

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Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental

Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental

Creature — Elemental (2/2)

Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)

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BINGO

B-I-N-G-O

Creature — Dog (1/1)

Trample
Whenever a player casts a spell, put a chip counter on its mana value.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.

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Fat Ass

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Creature — Donkey Shaman (2/4)

Fat Ass gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)

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Fraction Jackson

Fraction Jackson

Creature — Human Hero (1/2)

, : Return target card with a ½ on it from your graveyard to your hand.

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Infernal Spawn of Infernal Spawn of Evil

Infernal Spawn of Infernal Spawn of Evil

Creature — Demon Child (8/8)

Flying, first strike, trample
Once each turn, while you're searching your library, you may pay , reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice.

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Laughing Hyena

Laughing Hyena

Creature — Hyena (2/2)

Gotcha — If an opponent laughs, you may say "Gotcha!" When you do, return Laughing Hyena from your graveyard to your hand.

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Assquatch

Assquatch

Creature — Donkey (4/4)

Each other Donkey gets +1½/+1½.
Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

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Form of the Squirrel

Form of the Squirrel

Enchantment

As Form of the Squirrel enters the battlefield, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield.
Creatures can't attack you.
You have shroud.
You can't cast spells.

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Artful Looter

Artful Looter

Creature — Human Wizard (1/2)

: Draw a card, then discard a card.
Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter.

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The Fallen Apart

The Fallen Apart

Creature — Zombie (4/4)

The Fallen Apart enters the battlefield with two arms and two legs.
Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.
The Fallen Apart can't attack if it has no legs and can't block if it has no arms.

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