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Yet Another  ther Vortex (Unhinged)

Yet Another Æther Vortex

Unhinged — Rare

Enchantment

Yet Another Æther Vortex is legal in the following formats:

Yet Another  ther Vortex (Unhinged)
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Cards like Yet Another Æther Vortex in Standard format:

Blood Mist

Blood Mist

Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

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Gremlin Infestation

Gremlin Infestation

Enchantment — Aura

Enchant artifact

At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.

When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.

5.4 /10
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Spiteful Motives

Spiteful Motives

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+0 and has first strike.

6.8 /10
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Pyromancer s Assault

Pyromancer's Assault

Enchantment

Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.

7 /10
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Prism Array

Prism Array

Enchantment

Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Creeping Dread

Creeping Dread

Enchantment

At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

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Aerial Modification

Aerial Modification

Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +2/+2 and has flying.

5.4 /10
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Stensia Masquerade

Stensia Masquerade

Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Siege Modification

Siege Modification

Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +3/+0 and has first strike.

6.4 /10
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Call for Unity

Call for Unity

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

5.6 /10
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Aid from the Cowl

Aid from the Cowl

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

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Metallurgic Summonings

Metallurgic Summonings

Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.

, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.

7.8 /10
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Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a 1/1 white Kor Ally creature token onto the battlefield.

• Creatures you control get +1/+1 until end of turn.

6.2 /10
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Oath of Chandra

Oath of Chandra

Legendary Enchantment

When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

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Campaign of Vengeance

Campaign of Vengeance

Enchantment

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

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Triskaidekaphobia

Triskaidekaphobia

Enchantment

At the beginning of your upkeep, choose one —

• Each player with exactly 13 life loses the game, then each player gains 1 life.

• Each player with exactly 13 life loses the game, then each player loses 1 life.

7.4 /10
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Midnight Oil

Midnight Oil

Enchantment

Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.

Your maximum hand size is equal to the number of hour counters on Midnight Oil.

Whenever you discard a card, you lose 1 life.

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Retreat to Valakut

Retreat to Valakut

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.

• Target creature can't block this turn.

6.4 /10
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Skin Invasion

Skin Invasion

Enchantment — Aura

Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

8.5 /10
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Ajani s Aid

Ajani's Aid

Enchantment

When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.

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