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Yet Another  ther Vortex (Unhinged)

Yet Another Æther Vortex

Unhinged — Rare

Enchantment

Yet Another Æther Vortex is legal in the following formats:

Yet Another  ther Vortex (Unhinged)
Price: PaperMTGO

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$0.62

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8.89/10

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Cards like Yet Another Æther Vortex in Standard format:

Blood Mist

Blood Mist

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At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

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Pyromancer s Assault

Pyromancer's Assault

Enchantment

Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.

7 /10
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Spiteful Motives

Spiteful Motives

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+0 and has first strike.

6.8 /10
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Prism Array

Prism Array

Enchantment

Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Creeping Dread

Creeping Dread

Enchantment

At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

6.8 /10
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Thopter Spy Network

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

6.8 /10
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Stensia Masquerade

Stensia Masquerade

Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Metallurgic Summonings

Metallurgic Summonings

Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.

, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.

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Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a 1/1 white Kor Ally creature token onto the battlefield.

• Creatures you control get +1/+1 until end of turn.

6.2 /10
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Triskaidekaphobia

Triskaidekaphobia

Enchantment

At the beginning of your upkeep, choose one —

• Each player with exactly 13 life loses the game, then each player gains 1 life.

• Each player with exactly 13 life loses the game, then each player loses 1 life.

7.4 /10
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Oath of Chandra

Oath of Chandra

Legendary Enchantment

When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

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Midnight Oil

Midnight Oil

Enchantment

Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.

Your maximum hand size is equal to the number of hour counters on Midnight Oil.

Whenever you discard a card, you lose 1 life.

5.8 /10
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Retreat to Valakut

Retreat to Valakut

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.

• Target creature can't block this turn.

6.4 /10
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Skin Invasion

Skin Invasion

Enchantment — Aura

Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

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Campaign of Vengeance

Campaign of Vengeance

Enchantment

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

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Isolation Zone

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Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

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Knightly Valor

Knightly Valor

Enchantment — Aura

Enchant creature

When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

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Harness the Storm

Harness the Storm

Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)

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Malfunction

Malfunction

Enchantment — Aura

Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

6.4 /10
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Emrakul s Influence

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Enchantment

Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.

6.2 /10
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