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Control Magic (Unlimited Edition)
Control Magic (Unlimited Edition)

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Rating:

8.1/10

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Cards like Control Magic in Unlimited Edition:

Animate Artifact

Animate Artifact

Enchantment — Aura

Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

2 /10
$3.46
Steal Artifact

Steal Artifact

Enchantment — Aura

Enchant artifact
You control enchanted artifact.

4.8 /10
$3.59
Creature Bond

Creature Bond

Enchantment — Aura

Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

1.3 /10
$0.40
Invisibility

Invisibility

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked except by Walls.

5.6 /10
$0.88
Power Leak

Power Leak

Enchantment — Aura

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

1.2 /10
$0.47
Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

4.2 /10
$3.83
Farmstead

Farmstead

Enchantment — Aura

Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay . If you do, you gain 1 life."

0.8 /10
~$24
Orcish Oriflamme

Orcish Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

3.4 /10
$3.86
Phantasmal Terrain

Phantasmal Terrain

Enchantment — Aura

Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

2.4 /10
$0.27
Copy Artifact

Copy Artifact

Enchantment

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

8.5 /10
~$170
Gloom

Gloom

Enchantment

White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.

2.3 /10
$5.43
Karma

Karma

Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

4.3 /10
$4.47
Lifetap

Lifetap

Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

3.4 /10
$3.00
Pestilence

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.

8.6 /10
$1.44
Conversion

Conversion

Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay .
All Mountains are Plains.

1.7 /10
$2.99
Lich

Lich

Enchantment

As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.

4.2 /10
~$189
Mana Flare

Mana Flare

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

8.6 /10
~$44
Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

9.3 /10
~$34
Stasis

Stasis

Enchantment

Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay .

7.9 /10
~$80
Aspect of Wolf

Aspect of Wolf

Enchantment — Aura

Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

3.3 /10
~$18

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