Dragon Whelp
Unlimited Edition — uncommon
Creature — Dragon
Unlimited Edition — uncommon
Creature — Dragon
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Buy now! ▶Creature — Giant (3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Creature — Wall (0/5)
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
Creature — Troll (2/2)
Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
Creature — Human Barbarian (0/0)
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Creature — Orc Warrior (1/3)
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Creature — Giant (4/4)
Trample
Two-Headed Giant of Foriys can block an additional creature each combat.
Creature — Imp (1/1)
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
Creature — Illusion (4/1)
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Creature — Hydra (0/0)
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
Creature — Zombie (2/2)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Creature — Skeleton Wall (1/4)
Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Cockatrice (2/4)
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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