Orcish Artillery
Unlimited Edition — uncommon
Creature — Orc Warrior
Sets Orcish Artillery has been printed in:
Unlimited Edition — uncommon
Creature — Orc Warrior
Sets Orcish Artillery has been printed in:
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Buy now! ▶Creature — Human Wizard (1/1)
: Prodigal Sorcerer deals 1 damage to any target.
Creature — Hydra (0/0)
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
Creature — Giant (3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Creature — Dragon (2/3)
Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Creature — Orc (2/2)
Ironclaw Orcs can't block creatures with power 2 or greater.
Creature — Human Barbarian (0/0)
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Creature — Troll (2/2)
Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.
Creature — Wall (0/5)
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
Creature — Human Pirate (4/3)
Pirate Ship can't attack unless defending player controls an Island.
: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
Creature — Specter (2/2)
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Creature — Pegasus (1/1)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Fungus Dinosaur (2/2)
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Creature — Skeleton Wall (1/4)
Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Shapeshifter (0/0)
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
Creature — Imp (1/1)
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
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