Phantasmal Terrain
Unlimited Edition — common
Enchantment — Aura
Sets Phantasmal Terrain has been printed in:
Unlimited Edition — common
Enchantment — Aura
Sets Phantasmal Terrain has been printed in:
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You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Enchantment — Aura
Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked except by Walls.
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay .
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Enchantment — Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
Enchantment — Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
Creature — Merfolk (2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Enchantment — Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
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