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Sedge Troll (Unlimited Edition)

Sedge Troll

Unlimited Edition — rare

Creature — Troll

Sedge Troll (Unlimited Edition)

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$65.28

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Cards like Sedge Troll in Unlimited Edition:

Uthden Troll

Uthden Troll

Creature — Troll (2/2)

: Regenerate Uthden Troll.

0.8 /10
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Dragon Whelp

Dragon Whelp

Creature — Dragon (2/3)

Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

4.3 /10
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Keldon Warlord

Keldon Warlord

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Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

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Stone Giant

Stone Giant

Creature — Giant (3/4)

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

0.8 /10
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Wall of Fire

Wall of Fire

Creature — Wall (0/5)

Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.

2.8 /10
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Dwarven Demolition Team

Dwarven Demolition Team

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: Destroy target Wall.

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Ironclaw Orcs

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Creature — Orc (2/2)

Ironclaw Orcs can't block creatures with power 2 or greater.

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Orcish Artillery

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: Orcish Artillery deals 2 damage to any target and 3 damage to you.

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Roc of Kher Ridges

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Creature — Bird (3/3)

Flying

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Rock Hydra

Rock Hydra

Creature — Hydra (0/0)

Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.

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Wall of Stone

Wall of Stone

Creature — Wall (0/8)

Defender (This creature can't attack.)

3.5 /10
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Living Wall

Living Wall

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Defender (This creature can't attack.)
: Regenerate Living Wall.

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Lord of Atlantis

Lord of Atlantis

Creature — Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

8.3 /10
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Scavenging Ghoul

Scavenging Ghoul

Creature — Zombie (2/2)

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

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Wall of Bone

Wall of Bone

Creature — Skeleton Wall (1/4)

Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

3.9 /10
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Frozen Shade

Frozen Shade

Creature — Shade (0/1)

: Frozen Shade gets +1/+1 until end of turn.

1.9 /10
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Mesa Pegasus

Mesa Pegasus

Creature — Pegasus (1/1)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

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Nettling Imp

Nettling Imp

Creature — Imp (1/1)

: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.

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Shivan Dragon

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Creature — Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.

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Clone

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You may have Clone enter the battlefield as a copy of any creature on the battlefield.

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