Sengir Vampire
Unlimited Edition — uncommon
Creature — Vampire
Sets Sengir Vampire has been printed in:
Unlimited Edition — uncommon
Creature — Vampire
Sets Sengir Vampire has been printed in:
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Buy now! ▶Creature — Nightmare Horse (0/0)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Creature — Zombie (2/2)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
Creature — Fungus Dinosaur (2/2)
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Creature — Cockatrice (2/4)
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Creature — Specter (2/2)
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Creature — Demon (7/7)
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Creature — Avatar Incarnation (6/6)
: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
Creature — Spirit (0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Dragon (2/3)
Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Creature — Spider (2/4)
Reach (This creature can block creatures with flying.)
Creature — Djinn (5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Giant (3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Artifact Creature — Beast (0/4)
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
Creature — Shapeshifter (0/0)
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
Creature — Elemental (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .
Creature — Human Barbarian (0/0)
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Creature — Illusion (4/1)
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Creature — Rat (0/0)
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
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