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Weakness (Unlimited Edition)
Weakness (Unlimited Edition)

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$0.39

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Rating:

1.21/10

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Cards like Weakness in Unlimited Edition:

Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1.

3.8 /10
$1.12
Paralyze

Paralyze

Enchantment — Aura

Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.

3.4 /10
$1.49
Evil Presence

Evil Presence

Enchantment — Aura

Enchant land
Enchanted land is a Swamp.

3.4 /10
$4.20
Holy Armor

Holy Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.

2.2 /10
$0.34
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.

3.7 /10
$0.49
Blue Ward

Blue Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

3.2 /10
$1.77
Burrowing

Burrowing

Enchantment — Aura

Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

2.7 /10
$2.62
Earthbind

Earthbind

Enchantment — Aura

Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."

2.6 /10
$5.33
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

4.9 /10
$0.42
Green Ward

Green Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.

2.9 /10
$2.25
Lance

Lance

Enchantment — Aura

Enchant creature
Enchanted creature has first strike.

1.1 /10
$3.80
Red Ward

Red Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.

3 /10
$1.80
Consecrate Land

Consecrate Land

Enchantment — Aura

Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.

2.7 /10
$5.02
Gloom

Gloom

Enchantment

White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.

2.3 /10
$5.43
Pestilence

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.

8.6 /10
$1.39
Warp Artifact

Warp Artifact

Enchantment — Aura

Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

1 /10
~$20
Fastbond

Fastbond

Enchantment

You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

10 /10
~$82
Lich

Lich

Enchantment

As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.

4.2 /10
~$189
WillotheWisp

Will-o'-the-Wisp

Creature — Spirit (0/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5.5 /10
~$150
Aspect of Wolf

Aspect of Wolf

Enchantment — Aura

Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

3.3 /10
~$18

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