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Earl of Squirrel (Unstable)

Earl of Squirrel

Unstable — rare

Creature — Squirrel Noble Advisor

Sets Earl of Squirrel has been printed in:

Earl of Squirrel (Unstable)

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Cards like Earl of Squirrel in Unstable:

Slaying Mantis

Slaying Mantis

Creature — Insect Wrestler (6/6)

Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)
Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.
When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.

10 /10
$0.08
Mother Kangaroo

Mother Kangaroo

Host Creature — Kangaroo (1/1)

When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.

10 /10
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Beast in Show

Beast in Show

Creature — Beast (6/4)

Trample

10 /10
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Grusilda Monster Masher

Grusilda, Monster Masher

Legendary Creature — Zombie Villain (4/4)

Combined, enchanted, and equipped creatures you control have menace.
, : Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

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DoItYourself Seraph

Do-It-Yourself Seraph

Artifact Creature — Cyborg Angel (4/4)

Flying
Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.
Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.

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Rules Lawyer

Rules Lawyer

Artifact Creature — Cyborg Advisor (1/1)

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

10 /10
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Feisty Stegosaurus

Feisty Stegosaurus

Host Creature — Dinosaur (2/1)

When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

10 /10
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Mary OKill

Mary O'Kill

Legendary Creature — Human Villain (5/5)

: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)

10 /10
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Monkey

Monkey-

Creature — Monkey (2/2)

Whenever a nontoken creature you control dies,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

10 /10
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Stinging Scorpion

Stinging Scorpion

Host Creature — Scorpion (3/2)

When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

10 /10
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The Big Idea

The Big Idea

Legendary Creature — Brainiac Villain (4/4)

, : Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

10 /10
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Chivalrous Chevalier

Chivalrous Chevalier

Artifact Creature — Cyborg Knight (3/3)

Flying
When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.

10 /10
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Clocknapper

Clocknapper

Creature — Human Spy (2/2)

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

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Eager Beaver

Eager Beaver

Host Creature — Beaver (3/2)

When this creature enters the battlefield, you may untap target permanent.

10 /10
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Garbage Elemental

Garbage Elemental

Creature — Elemental (2/4)

Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

10 /10
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HalfSquirrel Half

Half-Squirrel, Half-

Creature — Squirrel (-1/0)

Whenever a nontoken creature enters the battlefield,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

10 /10
$0.16
Labro Bot

Labro Bot

Host Artifact Creature — Dog (3/3)

When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.

10 /10
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Modular Monstrosity

Modular Monstrosity

Artifact Creature — Construct (3/3)

Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.

10 /10
$0.14
Serpentine

Serpentine

Creature — Wurm (3/3)

Landfall — Whenever a land enters the battlefield under your control,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

10 /10
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Skull Saucer

Skull Saucer

Creature — Zombie Head (4/1)

Flying
When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.

10 /10
$0.08

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