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Krark s Other Thumb (Unstable)

Krark's Other Thumb

Unstable — uncommon

Legendary Artifact

If you would roll a die, instead roll two of those dice and ignore one of those results.

Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"

Krark s Other Thumb (Unstable)

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Cards similar to Krark's Other Thumb:

Krarks Thumb

Krark's Thumb

Legendary Artifact

If you would flip a coin, instead flip two coins and ignore one.

8.5 /10
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ExpertLevel Safe

Expert-Level Safe

Artifact

When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down.
, : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.

2.7 /10
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Time Vault

Time Vault

Artifact

Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
: Take an extra turn after this one.

10 /10
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Agent of Acquisitions

Agent of Acquisitions

Artifact Creature — Construct (2/1)

Draft Agent of Acquisitions face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

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Amulet of Safekeeping

Amulet of Safekeeping

Artifact

Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Creature tokens get -1/-0.

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Andril Narsil Reforged

Andúril, Narsil Reforged

Legendary Artifact — Equipment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip

8.3 /10
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Balm of Restoration

Balm of Restoration

Artifact

, , Sacrifice Balm of Restoration: Choose one —
• You gain 2 life.
• Prevent the next 2 damage that would be dealt to any target this turn.

0.4 /10
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Baton of Morale

Baton of Morale

Artifact

: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

4.3 /10
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Battering Ram

Battering Ram

Artifact Creature — Construct (1/1)

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

2.2 /10
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City in a Bottle

City in a Bottle

Artifact

Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

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Crown of Empires

Crown of Empires

Artifact

, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.

4.5 /10
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Damping Sphere

Damping Sphere

Artifact

If a land is tapped for two or more mana, it produces instead of any other type and amount.
Each spell a player casts costs more to cast for each other spell that player has cast this turn.

8.5 /10
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Dowsing Dagger  Lost Vale

Dowsing Dagger // Lost Vale

Artifact — Equipment // Land

When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip

Lost Vale

(Transforms from Dowsing Dagger.)
: Add three mana of any one color.

9.4 /10
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Fractured Powerstone

Fractured Powerstone

Artifact

: Add .
: Roll the planar die. Activate only as a sorcery.

8.5 /10
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Gleaming Barrier

Gleaming Barrier

Artifact Creature — Wall (0/4)

Defender
When Gleaming Barrier dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

7.1 /10
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Illusionary Mask

Illusionary Mask

Artifact

: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.

2.1 /10
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Implements of Sacrifice

Implements of Sacrifice

Artifact

, , Sacrifice Implements of Sacrifice: Add two mana of any one color.

1.3 /10
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Inquisitors Flail

Inquisitor's Flail

Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip

8.5 /10
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Lobe Lobber

Lobe Lobber

Artifact — Equipment

Equipped creature has ": This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."
Equip

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Ring of Xathrid

Ring of Xathrid

Artifact — Equipment

: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

7.6 /10
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