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Robo  (Unstable)

Robo-

Unstable — uncommon

Artifact Creature — Construct

At the beginning of each end step, if an artifact entered the battlefield under your control this turn,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

1/1
Robo  (Unstable)

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Akal Pakal First Among Equals

Akal Pakal, First Among Equals

Legendary Creature — Human Advisor (1/5)

At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

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Bat

Bat-

Creature — Bat (1/1)

Flying
At the beginning of each end step, if an opponent lost 3 or more life this turn,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

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HalfOrc Half

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Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
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At the beginning of each end step, if you rolled a die this turn,
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Hangarback Walker

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Artifact Creature — Construct (0/0)

Hangarback Walker enters the battlefield with X +1/+1 counters on it.
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--
Optimus Prime Hero  Optimus Prime Autobot Leader

Optimus Prime, Hero // Optimus Prime, Autobot Leader

Legendary Artifact Creature — Robot // Legendary Artifact — (4/8)

More Than Meets the Eye (You may cast this card converted for .)
At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
When Optimus Prime dies, return it to the battlefield converted under its owner's control.

Optimus Prime, Autobot Leader

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Trample
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Artifact Creature — Construct (0/0)

Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
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Land // Artifact Creature — Horror Construct (0/0)

: Add .
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Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
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Artifact Creature — Phyrexian Construct (0/0)

Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.
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Artifact Creature — Wall (0/0)

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Artifact Creature — Construct (0/4)

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Artifact Creature — Dragon (4/4)

Flying
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Artifact Creature — Construct (0/0)

Walking Ballista enters the battlefield with X +1/+1 counters on it.
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Artifact — Attraction

Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.

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At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
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Artifact — Attraction

Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.

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Trample
Mishra's Juggernaut attacks each combat if able.
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