Academy Rector
Urza's Destiny — rare
Creature — Human Cleric
Sets Academy Rector has been printed in:
Urza's Destiny — rare
Creature — Human Cleric
Sets Academy Rector has been printed in:
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Buy now! ▶Creature — Elf (2/2)
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Creature — Human Cleric (2/2)
When False Prophet dies, exile all creatures.
Creature — Human Monk Cleric (2/2)
When Reliquary Monk dies, destroy target artifact or enchantment.
Creature — Human Druid (2/1)
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice Yavimaya Elder: Draw a card.
Creature — Human Wizard (1/1)
, : Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Creature — Human Knight (2/2)
: Capashen Templar gets +0/+1 until end of turn.
Creature — Human Cleric (1/4)
: Prevent the next 4 damage that would be dealt to any target this turn.
Creature — Angel (2/2)
Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.
Enchantment — Aura
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Creature — Phyrexian Minion (2/2)
When Body Snatcher enters the battlefield, exile it unless you discard a creature card.
When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
Creature — Bird Beast (3/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
Creature — Illusion (2/2)
Flying
When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
Creature — Rat (2/2)
When Disease Carriers dies, target creature gets -2/-2 until end of turn.
Creature — Goblin (2/1)
When Goblin Gardener dies, destroy target land.
Creature — Drake (2/2)
Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
Artifact Creature — Bird (1/1)
Flying
When Junk Diver dies, return another target artifact card from your graveyard to your hand.
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