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Archery Training (Urza

Archery Training

Urza's Destiny — uncommon

Enchantment — Aura

Sets Archery Training has been printed in:

Archery Training (Urza

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Cards like Archery Training in Urza's Destiny:

Incendiary

Incendiary

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.

2.2 /10
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Mask of Law and Grace

Mask of Law and Grace

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black and from red.

7.2 /10
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Capashen Standard

Capashen Standard

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
, Sacrifice Capashen Standard: Draw a card.

3.1 /10
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Festering Wound

Festering Wound

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.

3.5 /10
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Private Research

Private Research

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature dies, draw a card for each page counter on Private Research.

3.5 /10
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Mark of Fury

Mark of Fury

Enchantment — Aura

Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner's hand.

5.8 /10
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Sigil of Sleep

Sigil of Sleep

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

8 /10
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Opalescence

Opalescence

Enchantment

Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

6.4 /10
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Lurking Jackals

Lurking Jackals

Enchantment

When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.

0.1 /10
$0.19
Momentum

Momentum

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put a growth counter on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum.

1.5 /10
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Sanctimony

Sanctimony

Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

2 /10
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Illuminated Wings

Illuminated Wings

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
, Sacrifice Illuminated Wings: Draw a card.

0.5 /10
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Tethered Griffin

Tethered Griffin

Creature — Griffin (2/3)

Flying
When you control no enchantments, sacrifice Tethered Griffin.

2.1 /10
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Dying Wail

Dying Wail

Enchantment — Aura

Enchant creature
When enchanted creature dies, target player discards two cards.

1.3 /10
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Repercussion

Repercussion

Enchantment

Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

8.7 /10
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Aether Sting

Aether Sting

Enchantment

Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.

6.3 /10
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Chime of Night

Chime of Night

Enchantment — Aura

Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

4.7 /10
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Disappear

Disappear

Enchantment — Aura

Enchant creature
: Return enchanted creature and Disappear to their owners' hands.

1.1 /10
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Goblin Festival

Goblin Festival

Enchantment

: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.

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Impatience

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Enchantment

At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.

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