Bubbling Beebles
Urza's Destiny — common
Creature — Beeble
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
"Chancellor Rayne canceled the annual beeble roast. I should have married a crueler woman." —Barrin
Urza's Destiny — common
Creature — Beeble
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
"Chancellor Rayne canceled the annual beeble roast. I should have married a crueler woman." —Barrin
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Buy now! ▶Creature — Serpent (5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Creature — Merfolk Soldier (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
Creature — Merfolk Scout (2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Tap target creature without flying.
Creature — Merfolk Wizard (2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Creature — Squid Beast (2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may choose not to untap Sand Squid during your untap step.
: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
Creature — Leviathan (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Alien Zombie Horror (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
Legendary Creature — Human Artificer (2/4)
Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Ayesha can't be blocked as long as defending player controls three or more artifacts.
Creature — Djinn (5/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, you lose 2 life.
Creature — Serpent (2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Legendary Creature — Demon (5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
Legendary Creature — Kraken (5/8)
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Creature — Octopus (5/5)
Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
Creature — Snake (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Zombie Frog Beast (4/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Legendary Creature — Spirit (7/3)
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
Creature — Serpent (7/6)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Wraith (4/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Wraith (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Treefolk Shaman (2/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
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