Carnival of Souls
Urza's Destiny — rare
Enchantment
Carnival of Souls rulings:
There are no rulings for Carnival of Souls.
Urza's Destiny — rare
Enchantment
Carnival of Souls rulings:
There are no rulings for Carnival of Souls.
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Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Creature — Vampire Shaman (1/1)
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Stickers
— When this permanent leaves the battlefield, draw a card.
— Whenever a creature enters the battlefield under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types until end of turn.
— 4/2
— 5/6
Creature — Elf Druid (1/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on Gyre Sage.
Land
Llanowar Reborn enters the battlefield tapped.
: Add .
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
Enchantment
Whenever a creature enters the battlefield, you may add an amount of equal to the number of creatures you control that share a creature type with it.
Creature — Phyrexian Cleric (1/1)
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Enchantment — Aura Curse
Enchant player
Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
Enchantment — Case
Whenever a creature enters the battlefield under your control, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
Artifact
Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
Creature — Lizard Beast (6/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
Artifact — Clue
Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature.
, Sacrifice Agent's Toolkit: Draw a card.
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Creature — Shark Beast (2/1)
Trample
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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