Advanced card search Random card
Fend Off (Urza

Fend Off

Urza's Destiny — Common

Instant

Prevent all combat damage that would be dealt by target creature this turn.

Cycling (, Discard this card: Draw a card.)

The best defense is to not get hit.

Fend Off (Urza
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

$0.05 $0.16 $0.80
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

6.19/10

Rate This:

Cards similar to Fend Off:

Angelsong

Angelsong

Instant

Prevent all combat damage that would be dealt this turn.

Cycling (, Discard this card: Draw a card.)

5 /10
$0.23
Restrain

Restrain

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

Draw a card.

5.1 /10
$0.16
Subdue

Subdue

Instant

Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.

4.4 /10
$0.18
Dawn Charm

Dawn Charm

Instant

Choose one

Prevent all combat damage that would be dealt this turn.

Regenerate target creature.

Counter target spell that targets you.

8.3 /10
$1.00
Carom

Carom

Instant

The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.

Draw a card.

4.5 /10
$0.15
Warning

Warning

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

4.7 /10
$0.16
Pollen Lullaby

Pollen Lullaby

Instant

Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

6.2 /10
$0.20
Boros Fury Shield

Boros Fury-Shield

Instant

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.

8.1 /10
$0.18
Acolyte s Reward

Acolyte's Reward

Instant

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each in the mana costs of permanents you control counts toward your devotion to white.)

6.8 /10
$0.16
Swift Maneuver

Swift Maneuver

Instant

Prevent the next 2 damage that would be dealt to target creature or player this turn.

Draw a card at the beginning of the next turn's upkeep.

3.2 /10
$0.15
Test of Faith

Test of Faith

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

8 /10
$0.19
Sacred Boon

Sacred Boon

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

6.6 /10
$0.19
Temper

Temper

Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

7.3 /10
$0.20
Energy Arc

Energy Arc

Instant

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

6.9 /10
$0.21
Redeem

Redeem

Instant

Prevent all damage that would be dealt this turn to up to two target creatures.

6 /10
$0.16
Formation

Formation

Instant

Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Draw a card at the beginning of the next turn's upkeep.

5 /10
$0.38
Batwing Brume

Batwing Brume

Instant

Prevent all combat damage that would be dealt this turn if was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if was spent to cast Batwing Brume. (Do both if was spent.)

7.5 /10
$1.77
Hold at Bay

Hold at Bay

Instant

Prevent the next 7 damage that would be dealt to target creature or player this turn.

3.7 /10
$0.15
Candles  Glow

Candles' Glow

Instant Arcane

Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

5.1 /10
$0.20
Remedy

Remedy

Instant

Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

5.4 /10
$0.16

© 2016 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.