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Mask of Law and Grace (Urza

Mask of Law and Grace

Urza's Destiny — common

Enchantment — Aura

Sets Mask of Law and Grace has been printed in:

Mask of Law and Grace (Urza

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Cards like Mask of Law and Grace in Urza's Destiny:

Archery Training

Archery Training

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

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Capashen Standard

Capashen Standard

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
, Sacrifice Capashen Standard: Draw a card.

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Lurking Jackals

Lurking Jackals

Enchantment

When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.

0.1 /10
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Mark of Fury

Mark of Fury

Enchantment — Aura

Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner's hand.

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Opalescence

Opalescence

Enchantment

Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

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Incendiary

Incendiary

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.

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Private Research

Private Research

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature dies, draw a card for each page counter on Private Research.

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Sigil of Sleep

Sigil of Sleep

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

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Sanctimony

Sanctimony

Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

2 /10
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Tethered Griffin

Tethered Griffin

Creature — Griffin (2/3)

Flying
When you control no enchantments, sacrifice Tethered Griffin.

2.1 /10
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Chime of Night

Chime of Night

Enchantment — Aura

Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

4.7 /10
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Illuminated Wings

Illuminated Wings

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
, Sacrifice Illuminated Wings: Draw a card.

0.5 /10
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Attrition

Attrition

Enchantment

, Sacrifice a creature: Destroy target nonblack creature.

8.6 /10
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Compost

Compost

Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

7.2 /10
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Disappear

Disappear

Enchantment — Aura

Enchant creature
: Return enchanted creature and Disappear to their owners' hands.

1.1 /10
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Dying Wail

Dying Wail

Enchantment — Aura

Enchant creature
When enchanted creature dies, target player discards two cards.

1.3 /10
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Festering Wound

Festering Wound

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.

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Momentum

Momentum

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put a growth counter on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum.

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Pattern of Rebirth

Pattern of Rebirth

Enchantment — Aura

Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.

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Treachery

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Enchantment — Aura

Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.

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