Sanctimony
Urza's Destiny — uncommon
Enchantment
Sanctimony rulings:
2004-10-04: Gaining life is optional. If you forget, you can’t go back later even if it is something you usually do.
Urza's Destiny — uncommon
Enchantment
Sanctimony rulings:
2004-10-04: Gaining life is optional. If you forget, you can’t go back later even if it is something you usually do.
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Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
: Add one mana of any color.
Creature — Elephant Townsfolk (1/4)
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
Artifact
As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
: Add one mana of the chosen color.
Legendary Creature — Spirit (5/6)
Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
Creature — Vampire Shaman (3/3)
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Creature — Phyrexian Angel (3/3)
Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
Creature — Phyrexian Cleric (1/1)
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Creature — Human Cleric (1/1)
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
Creature — Human Cleric (1/1)
Whenever a player discards a card, you may gain 1 life.
Creature — Human Shaman (1/1)
Whenever another creature dies, you may gain 1 life.
Creature — Beast (5/5)
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
Creature — Insect (0/1)
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Creature — Antelope (2/2)
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
Creature — Merfolk Wizard (1/1)
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Creature — Kor Soldier (2/2)
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
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