Telepathic Spies
Urza's Destiny — common
Creature — Human Wizard
Telepathic Spies rulings:
There are no rulings for Telepathic Spies.
Urza's Destiny — common
Creature — Human Wizard
Telepathic Spies rulings:
There are no rulings for Telepathic Spies.
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Buy now! ▶Creature — Drone (3/3)
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
Creature — Bat (1/1)
Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
Creature — Human Cleric (3/1)
Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
Lightshield Array
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
Creature — Human Pirate Scout (1/1)
Flying
When Talas Explorer enters the battlefield, look at target opponent's hand.
Creature — Human Soldier Scout (1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Wu Scout enters the battlefield, look at target opponent's hand.
Creature — Human Wizard (0/6)
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.
Sorcery
As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
Enchantment
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Creature — Human Spy (2/1)
Defective Detective can't be blocked.
When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Creature — Human Rogue (1/1)
Flying
When Ingenious Thief enters the battlefield, look at target player's hand.
Legendary Artifact — Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.
Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.
, Sacrifice Slayer's Bounty: Draw a card.
Legendary Creature — Faerie Wizard (3/1)
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Creature — Nightmare Horror (8/8)
Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
Legendary Creature — Human Advisor (3/2)
Menace
When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Creature — Phyrexian Sphinx (5/7)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.
Flying
When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Creature — Vampire Rogue (3/3)
When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
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