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Lone Wolf (Urza

Lone Wolf

Urza's Legacy — uncommon

Creature — Wolf

Lone Wolf (Urza

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Cards like Lone Wolf in Urza's Legacy:

Multanis Acolyte

Multani's Acolyte

Creature — Elf (2/1)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Multani's Acolyte enters the battlefield, draw a card.

4.1 /10
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Simian Grunts

Simian Grunts

Creature — Ape (3/4)

Flash
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

3.9 /10
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Treefolk Mystic

Treefolk Mystic

Creature — Treefolk (2/4)

Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.

1.8 /10
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Yavimaya Granger

Yavimaya Granger

Creature — Elf (2/2)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

6.2 /10
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Bloated Toad

Bloated Toad

Creature — Frog (2/2)

Protection from blue
Cycling (, Discard this card: Draw a card.)

5.2 /10
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Darkwatch Elves

Darkwatch Elves

Creature — Elf (2/2)

Protection from black
Cycling (, Discard this card: Draw a card.)

1.4 /10
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Fleeting Image

Fleeting Image

Creature — Illusion (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return Fleeting Image to its owner's hand.

1 /10
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Ghitu FireEater

Ghitu Fire-Eater

Creature — Human Nomad (2/2)

, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.

0.5 /10
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Ghitu Slinger

Ghitu Slinger

Creature — Human Nomad (2/2)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.

0.9 /10
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Thran War Machine

Thran War Machine

Artifact Creature — Construct (4/5)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Thran War Machine attacks each combat if able.

0.4 /10
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Ticking Gnomes

Ticking Gnomes

Artifact Creature — Gnome (3/3)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice Ticking Gnomes: It deals 1 damage to any target.

1.1 /10
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Yavimaya Wurm

Yavimaya Wurm

Creature — Wurm (6/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

2.7 /10
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Avalanche Riders

Avalanche Riders

Creature — Human Nomad (2/2)

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.

4.7 /10
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Bone Shredder

Bone Shredder

Creature — Phyrexian Minion (1/1)

Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.

7.8 /10
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Bouncing Beebles

Bouncing Beebles

Creature — Beeble (2/2)

Bouncing Beebles can't be blocked as long as defending player controls an artifact.

1.8 /10
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Deranged Hermit

Deranged Hermit

Creature — Elf (1/1)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.

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Expendable Troops

Expendable Troops

Creature — Human Soldier (2/1)

, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.

0.2 /10
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Gang of Elk

Gang of Elk

Creature — Elk Beast (5/4)

Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

1.7 /10
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Goblin Medics

Goblin Medics

Creature — Goblin Shaman (1/1)

Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.

4.8 /10
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Molten Hydra

Molten Hydra

Creature — Hydra (1/1)

: Put a +1/+1 counter on Molten Hydra.
, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way.

2.3 /10
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