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Catalog (Urza

Catalog

Urza's Saga — common

Instant

Catalog rulings:

There are no rulings for Catalog.

Catalog (Urza

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AllSeeing Arbiter

All-Seeing Arbiter

Creature — Avatar (5/4)

Flying
Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.

6.7 /10
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Artistic Refusal

Artistic Refusal

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Choose one or both —
• Counter target spell.
• Draw two cards, then discard a card.

7.4 /10
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Atemsis AllSeeing

Atemsis, All-Seeing

Legendary Creature — Sphinx (4/5)

Flying
, : Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

7.5 /10
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Battle of Frost and Fire

Battle of Frost and Fire

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.
II — Scry 3.
III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.

6.4 /10
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Case of the Crimson Pulse

Case of the Crimson Pulse

Enchantment — Case

When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

3.3 /10
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Ceta Sanctuary

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

3.2 /10
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Chart a Course

Chart a Course

Sorcery

Draw two cards. Then discard a card unless you attacked this turn.

9.2 /10
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Desperate Ravings

Desperate Ravings

Instant

Draw two cards, then discard a card at random.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6 /10
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Dihadas Ploy

Dihada's Ploy

Instant

Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

6.9 /10
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Electric Revelation

Electric Revelation

Instant

As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

8.1 /10
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Emmessi Tome

Emmessi Tome

Artifact

, : Draw two cards, then discard a card.

1.9 /10
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Fast  Furious

Fast // Furious

Instant // Sorcery

Discard a card, then draw two cards.

Furious

Furious deals 3 damage to each creature without flying.

5.5 /10
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Ghastly Discovery

Ghastly Discovery

Sorcery

Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

2.2 /10
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Invasion of Mercadia  Kyren Flamewright

Invasion of Mercadia // Kyren Flamewright

Battle — Siege // Creature — Goblin Spellshaper (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards.

Kyren Flamewright

, , Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn.

6.1 /10
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Maestros Initiate

Maestros Initiate

Creature — Human Citizen (3/1)

, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.

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Master of Winds

Master of Winds

Creature — Sphinx Wizard (1/4)

Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

4.9 /10
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Pointed Discussion

Pointed Discussion

Sorcery

You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

7.8 /10
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Pulse of the Grid

Pulse of the Grid

Instant

Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.

5.4 /10
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Relic of Sauron

Relic of Sauron

Artifact

: Add two mana in any combination of , , and/or .
, : Draw two cards, then discard a card.

8.9 /10
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Ring of Renewal

Ring of Renewal

Artifact

, : Discard a card at random, then draw two cards.

0.9 /10
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