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Greater Good (Urza

Greater Good

Urza's Saga — Rare

Enchantment

Greater Good is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Greater Good (Urza
Price: PaperMTGO

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$11.71

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Rating:

9.63/10

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Cards like Greater Good in Standard format:

Cartouche of Strength

Cartouche of Strength

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.

0 /10
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Ulvenwald Mysteries

Ulvenwald Mysteries

Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

4.9 /10
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Emrakul s Influence

Emrakul's Influence

Enchantment

Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.

4.3 /10
--
Weirding Wood

Weirding Wood

Enchantment Aura

Enchant land

When Weirding Wood enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

Enchanted land has ": Add two mana of any one color to your mana pool."

2.8 /10
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Crawling Sensation

Crawling Sensation

Enchantment

At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

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Retreat to Kazandu

Retreat to Kazandu

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Put a +1/+1 counter on target creature.

You gain 2 life.

3.7 /10
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Wolfkin Bond

Wolfkin Bond

Enchantment Aura

Enchant creature

When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.

1 /10
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Autumnal Gloom

Autumnal Gloom

Enchantment

: Put the top card of your library into your graveyard.

Delirium At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

4 /10
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Trial of Strength

Trial of Strength

Enchantment

When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

1.7 /10
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Howlpack Resurgence

Howlpack Resurgence

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

6 /10
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Equestrian Skill

Equestrian Skill

Enchantment Aura

Enchant creature

Enchanted creature gets +3/+3.

As long as enchanted creature is a Human, it has trample.

0.1 /10
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Gift of Paradise

Gift of Paradise

Enchantment Aura

Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has ": Add two mana of any one color to your mana pool."

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Aid from the Cowl

Aid from the Cowl

Enchantment

Revolt At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

5.6 /10
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Ajani s Aid

Ajani's Aid

Enchantment

When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.

6.7 /10
--
Bounty of the Luxa

Bounty of the Luxa

Enchantment

At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add to your mana pool.

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Oath of Jace

Oath of Jace

Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

7.2 /10
--
Midnight Oil

Midnight Oil

Enchantment

Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.

Your maximum hand size is equal to the number of hour counters on Midnight Oil.

Whenever you discard a card, you lose 1 life.

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Imminent Doom

Imminent Doom

Enchantment

Imminent Doom enters the battlefield with a doom counter on it.

Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to target creature or player. Then put a doom counter on Imminent Doom.

6.2 /10
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Trial of Knowledge

Trial of Knowledge

Enchantment

When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.

When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

4.5 /10
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Fleeting Memories

Fleeting Memories

Enchantment

When Fleeting Memories enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.

4.9 /10
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