Sanctum Custodian
Urza's Saga — common
Creature — Human Cleric
Sets Sanctum Custodian has been printed in:
Urza's Saga — common
Creature — Human Cleric
Sets Sanctum Custodian has been printed in:
TCGPlayer low price:
Buy now! ▶Creature — Human Cleric (1/4)
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Creature — Human Soldier (1/1)
: Destroy target creature with power 4 or greater.
Creature — Human Monk Cleric (2/2)
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
Creature — Human Monk Cleric (1/1)
When Monk Realist enters the battlefield, destroy target enchantment.
Creature — Pegasus (2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Human (1/1)
, : Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
Creature — Human Cleric (1/2)
Protection from black
Cycling (, Discard this card: Draw a card.)
Creature — Human Cleric (1/2)
Protection from red
Cycling (, Discard this card: Draw a card.)
Creature — Human Cleric (1/1)
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
Creature — Angel (3/4)
Flying, vigilance
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Wall (1/3)
Defender (This creature can't attack.)
First strike
Cycling (, Discard this card: Draw a card.)
Creature — Wall (0/2)
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Creature — Human Cleric (1/1)
: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
Enchantment — Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Creature — Human Soldier Archer (3/3)
: Elite Archers deals 3 damage to target attacking or blocking creature.
Artifact Creature — Wall (0/6)
Defender (This creature can't attack.)
: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
Creature — Viashino Shaman (3/3)
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.