Sanctum Guardian
Urza's Saga — uncommon
Creature — Human Cleric
Sets Sanctum Guardian has been printed in:
Urza's Saga — uncommon
Creature — Human Cleric
Sets Sanctum Guardian has been printed in:
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Buy now! ▶Creature — Human Cleric (1/2)
: Prevent the next 2 damage that would be dealt to any target this turn.
Enchantment
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)
Creature — Human Cleric (1/1)
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
Creature — Angel (3/4)
Flying, vigilance
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Human Monk Cleric (2/2)
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
Creature — Pegasus (2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Human Soldier (1/1)
: Destroy target creature with power 4 or greater.
Creature — Human Monk Cleric (1/1)
When Monk Realist enters the battlefield, destroy target enchantment.
Creature — Human (1/1)
, : Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
Creature — Human Cleric (1/2)
Protection from black
Cycling (, Discard this card: Draw a card.)
Creature — Human Cleric (1/2)
Protection from red
Cycling (, Discard this card: Draw a card.)
Creature — Wall (1/3)
Defender (This creature can't attack.)
First strike
Cycling (, Discard this card: Draw a card.)
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