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Sicken (Urza

Sicken

Urza's Saga — common

Enchantment — Aura

Sets Sicken has been printed in:

Sicken (Urza

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Cards like Sicken in Urza's Saga:

Planar Void

Planar Void

Enchantment

Whenever another card is put into a graveyard from anywhere, exile that card.

6.4 /10
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Despondency

Despondency

Enchantment — Aura

Enchant creature
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.

4.9 /10
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Vampiric Embrace

Vampiric Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.

1.8 /10
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Hidden Guerrillas

Hidden Guerrillas

Enchantment

When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.

2.4 /10
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Hidden Herd

Hidden Herd

Enchantment

When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.

1.5 /10
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Hidden Predators

Hidden Predators

Enchantment

When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.

1.4 /10
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Hidden Spider

Hidden Spider

Enchantment

When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)

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Opal Caryatid

Opal Caryatid

Enchantment

When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.

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Parasitic Bond

Parasitic Bond

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.

0.9 /10
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Reflexes

Reflexes

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

2.1 /10
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Veil of Birds

Veil of Birds

Enchantment

When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.

1.3 /10
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Veiled Sentry

Veiled Sentry

Enchantment

When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.

1.8 /10
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War Dance

War Dance

Enchantment

At the beginning of your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.

1.3 /10
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Bereavement

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Enchantment

Whenever a green creature dies, its controller discards a card.

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Contamination

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Enchantment

At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces instead of any other type and amount.

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Defensive Formation

Defensive Formation

Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

3.5 /10
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Diabolic Servitude

Diabolic Servitude

Enchantment

When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.

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Lurking Evil

Lurking Evil

Enchantment

Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.

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No Rest for the Wicked

Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

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Pestilence

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Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.

8.6 /10
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