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Academy Elite (Vintage Masters)

Academy Elite

Vintage Masters — Rare

Creature Human Wizard

Academy Elite is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Academy Elite (Vintage Masters)
Price: PaperMTGO

TCGPlayer avg. price:

$0.34

$0.07 $0.34 $1.40
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Rating:

3.5/10

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Cards like Academy Elite in Standard format:

Lamplighter of Selhoff

Lamplighter of Selhoff

Creature Zombie Horror (3/5)

When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.

6.5 /10
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Walking Ballista

Walking Ballista

Artifact Creature Construct (0/0)

Walking Ballista enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.

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Drownyard Explorers

Drownyard Explorers

Creature Human Wizard (2/4)

When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Nimble Innovator

Nimble Innovator

Creature Vedalken Artificer (2/2)

When Nimble Innovator enters the battlefield, draw a card.

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Halimar Tidecaller

Halimar Tidecaller

Creature Human Wizard Ally (2/3)

When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.

Land creatures you control have flying.

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Undergrowth Champion

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If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

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Quicksmith Spy

Quicksmith Spy

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When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.

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Trophy Mage

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When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.

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Shipwreck Moray

Shipwreck Moray

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When Shipwreck Moray enters the battlefield, you get (four energy counters).

Pay : Shipwreck Moray gets +2/-2 until end of turn.

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Hightide Hermit

Hightide Hermit

Creature Crab (4/4)

Defender

When Hightide Hermit enters the battlefield, you get (four energy counters).

Pay : Hightide Hermit can attack this turn as though it didn't have defender.

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Janjeet Sentry

Janjeet Sentry

Creature Vedalken Soldier (2/3)

When Janjeet Sentry enters the battlefield, you get (two energy counters).

, Pay : You may tap or untap target artifact or creature.

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Nebelgast Herald

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Creature Spirit (2/1)

Flash (You may cast this spell any time you could cast an instant.)

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Guardian of Tazeem

Guardian of Tazeem

Creature Sphinx (4/5)

Flying

Landfall Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

5.2 /10
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Experimental Aviator

Experimental Aviator

Creature Human Artificer (0/3)

Flying

When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

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Laboratory Brute

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Creature Zombie Horror (3/3)

When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.

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Rogue Refiner

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When Rogue Refiner enters the battlefield, draw a card and you get (two energy counters).

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Thing in the Ice

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Thing in the Ice enters the battlefield with four ice counters on it.

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Stitchwing Skaab

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Weldfast Wingsmith

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Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

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Forgotten Creation

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Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

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