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Academy Elite (Vintage Masters)

Academy Elite

Vintage Masters — rare

Creature — Human Wizard

Academy Elite rulings:

There are no rulings for Academy Elite.

Academy Elite (Vintage Masters)

Rating:

3.76/10

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Drakestown Forgotten

Drakestown Forgotten

Creature — Zombie (0/0)

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
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Custodi Soulbinders

Custodi Soulbinders

Creature — Human Cleric (0/0)

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
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Ignition Team

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Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
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Creature — Human Wizard (0/1)

Skulk (This creature can't be blocked by creatures with greater power.)
Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

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Cogwork Grinder

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Artifact Creature — Construct (0/0)

Draft Cogwork Grinder face up.
As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)
Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

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Walking Ballista

Walking Ballista

Artifact Creature — Construct (0/0)

Walking Ballista enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Walking Ballista.
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Apocalypse Hydra

Apocalypse Hydra

Creature — Hydra (0/0)

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
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Balduvian Hydra

Balduvian Hydra

Creature — Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
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Benevolent Hydra

Benevolent Hydra

Creature — Hydra (1/1)

Benevolent Hydra enters the battlefield with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
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Cryptic Trilobite

Cryptic Trilobite

Creature — Trilobite (0/0)

Cryptic Trilobite enters the battlefield with X +1/+1 counters on it.
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Mikaeus the Lunarch

Mikaeus, the Lunarch

Legendary Creature — Human Cleric (0/0)

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
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Rock Hydra

Rock Hydra

Creature — Hydra (0/0)

Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
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Steelbane Hydra

Steelbane Hydra

Creature — Turtle Hydra (0/0)

Steelbane Hydra enters the battlefield with X +1/+1 counters on it.
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Inferno Project

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Creature — Elemental (0/0)

Trample
Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.

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Trample, haste
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Printlifter Ooze

Creature — Ooze (2/2)

Deathtouch
Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control.
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Creature — Insect (0/0)

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Thromok the Insatiable

Legendary Creature — Hellion (0/0)

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Hormagaunt Horde

Creature — Tyranid (1/1)

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
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