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Aquamoeba (Vintage Masters)

Aquamoeba

Vintage Masters — common

Creature — Elemental Beast

Sets Aquamoeba has been printed in:

Aquamoeba (Vintage Masters)

Rating:

2.58/10

Rate This:

Cards like Aquamoeba in Vintage Masters:

Waterfront Bouncer

Waterfront Bouncer

Creature — Merfolk Spellshaper (1/1)

, , Discard a card: Return target creature to its owner's hand.

4.6 /10
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Owl Familiar

Owl Familiar

Creature — Bird (1/1)

Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.

3.1 /10
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Cloud of Faeries

Cloud of Faeries

Creature — Faerie (1/1)

Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling (, Discard this card: Draw a card.)

9.2 /10
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Thalakos Drifters

Thalakos Drifters

Creature — Thalakos (3/3)

Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

0.5 /10
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Wild Mongrel

Wild Mongrel

Creature — Dog (2/2)

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

5.9 /10
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Volraths Shapeshifter

Volrath's Shapeshifter

Creature — Phyrexian Shapeshifter (0/1)

As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text ": Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)
: Discard a card.

3.1 /10
--
Ephemeron

Ephemeron

Creature — Illusion (4/4)

Flying
Discard a card: Return Ephemeron to its owner's hand.

0.3 /10
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Skywing Aven

Skywing Aven

Creature — Bird Soldier (2/1)

Flying
Discard a card: Return Skywing Aven to its owner's hand.

1.8 /10
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Baleful Strix

Baleful Strix

Artifact Creature — Bird (1/1)

Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.

9.9 /10
--
Academy Elite

Academy Elite

Creature — Human Wizard (0/0)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

3.8 /10
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Fallen Askari

Fallen Askari

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.

0.6 /10
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Goblin Piledriver

Goblin Piledriver

Creature — Goblin Warrior (1/2)

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

8.2 /10
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Killer Whale

Killer Whale

Creature — Whale (3/5)

: Killer Whale gains flying until end of turn.

1.3 /10
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Morphling

Morphling

Creature — Shapeshifter (3/3)

: Untap Morphling.
: Morphling gains flying until end of turn.
: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Morphling gets +1/-1 until end of turn.
: Morphling gets -1/+1 until end of turn.

4.8 /10
--
Soltari Emissary

Soltari Emissary

Creature — Soltari Soldier (2/1)

: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

1.5 /10
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Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

4.4 /10
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Stoic Champion

Stoic Champion

Creature — Human Soldier (2/2)

Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.

0.9 /10
--
Psychatog

Psychatog

Creature — Atog (1/2)

Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.

4.4 /10
--
Grenzo Dungeon Warden

Grenzo, Dungeon Warden

Legendary Creature — Goblin Rogue (2/2)

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

7.1 /10
--
ManoWar

Man-o'-War

Creature — Jellyfish (2/2)

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

8 /10
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