Advanced card search Random card
Beetleback Chief (Vintage Masters)

Beetleback Chief

Vintage Masters — common

Creature — Goblin Warrior

Beetleback Chief (Vintage Masters)

Rating:

8.98/10

Rate This:

Cards like Beetleback Chief in Vintage Masters:

Goblin Commando

Goblin Commando

Creature — Goblin (2/2)

When Goblin Commando enters the battlefield, it deals 2 damage to target creature.

1.9 /10
--
Goblin Ringleader

Goblin Ringleader

Creature — Goblin (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

8.6 /10
--
Flametongue Kavu

Flametongue Kavu

Creature — Kavu (4/2)

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

6.4 /10
--
Goblin Matron

Goblin Matron

Creature — Goblin (1/1)

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

9.5 /10
--
Goblin Settler

Goblin Settler

Creature — Goblin (1/1)

When Goblin Settler enters the battlefield, destroy target land.

4.1 /10
--
Pillaging Horde

Pillaging Horde

Creature — Human Barbarian (5/5)

When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.

0.6 /10
--
Shivan Wurm

Shivan Wurm

Creature — Wurm (7/7)

Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.

2 /10
--
Goblin General

Goblin General

Creature — Goblin Warrior (1/1)

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

3.8 /10
--
Deranged Hermit

Deranged Hermit

Creature — Elf (1/1)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.

6.6 /10
--
Goblin Goon

Goblin Goon

Creature — Goblin Mutant (6/6)

Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.

3.9 /10
--
Clickslither

Clickslither

Creature — Insect (3/3)

Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

3 /10
--
Goblin Warchief

Goblin Warchief

Creature — Goblin Warrior (2/2)

Goblin spells you cast cost less to cast.
Goblins you control have haste.

9.3 /10
--
Flowstone Hellion

Flowstone Hellion

Creature — Hellion Beast (3/3)

Haste
: Flowstone Hellion gets +1/-1 until end of turn.

0.4 /10
--
Lightning Dragon

Lightning Dragon

Creature — Dragon (4/4)

Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Lightning Dragon gets +1/+0 until end of turn.

0.9 /10
--
Predatory Nightstalker

Predatory Nightstalker

Creature — Nightstalker (3/2)

When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.

0.3 /10
--
Crater Hellion

Crater Hellion

Creature — Hellion Beast (6/6)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

4.8 /10
--
Dacks Duplicate

Dack's Duplicate

Creature — Shapeshifter (0/0)

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

7.8 /10
--
Karmic Guide

Karmic Guide

Creature — Angel Spirit (2/2)

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

9.8 /10
--
ManoWar

Man-o'-War

Creature — Jellyfish (2/2)

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

8 /10
--
Marchesa the Black Rose

Marchesa, the Black Rose

Legendary Creature — Human Wizard (3/3)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

8.9 /10
--

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.