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Chain Lightning (Vintage Masters)
Chain Lightning (Vintage Masters)

Rating:

8.02/10

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Cards like Chain Lightning in Vintage Masters:

Kaerveks Torch

Kaervek's Torch

Sorcery

As long as Kaervek's Torch is on the stack, spells that target it cost more to cast.
Kaervek's Torch deals X damage to any target.

4.1 /10
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Reckless Charge

Reckless Charge

Sorcery

Target creature gets +3/+0 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8 /10
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Gamble

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

9.9 /10
--
Spark Spray

Spark Spray

Instant

Spark Spray deals 1 damage to any target.
Cycling (, Discard this card: Draw a card.)

4.8 /10
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Burning of Xinye

Burning of Xinye

Sorcery

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

2.5 /10
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Aftershock

Aftershock

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

5.4 /10
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Death Grasp

Death Grasp

Sorcery

Death Grasp deals X damage to any target. You gain X life.

6 /10
--
Wheel of Fortune

Wheel of Fortune

Sorcery

Each player discards their hand, then draws seven cards.

9.8 /10
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Fireblast

Fireblast

Instant

You may sacrifice two Mountains rather than pay this spell's mana cost.
Fireblast deals 4 damage to any target.

4.9 /10
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Reanimate

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

10 /10
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Kindle

Kindle

Instant

Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.

0.2 /10
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Solar Blast

Solar Blast

Instant

Solar Blast deals 3 damage to any target.
Cycling (, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to any target.

3 /10
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Rites of Initiation

Rites of Initiation

Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

3.5 /10
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Tendrils of Agony

Tendrils of Agony

Sorcery

Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

8.4 /10
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Temporal Fissure

Temporal Fissure

Sorcery

Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

6.9 /10
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Choking Sands

Choking Sands

Sorcery

Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.

2.8 /10
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Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.4 /10
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Minds Desire

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

9.1 /10
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Addle

Addle

Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

2.5 /10
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Chainers Edict

Chainer's Edict

Sorcery

Target player sacrifices a creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.7 /10
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