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Choking Sands (Vintage Masters)

Choking Sands

Vintage Masters — common

Sorcery

Sets Choking Sands has been printed in:

Choking Sands (Vintage Masters)

Rating:

2.87/10

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Cards like Choking Sands in Vintage Masters:

Chainers Edict

Chainer's Edict

Sorcery

Target player sacrifices a creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.7 /10
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Tendrils of Agony

Tendrils of Agony

Sorcery

Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

8.4 /10
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Yawgmoths Will

Yawgmoth's Will

Sorcery

Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.

9.2 /10
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Addle

Addle

Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

2.6 /10
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Cruel Bargain

Cruel Bargain

Sorcery

Draw four cards. You lose half your life, rounded up.

3.1 /10
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Death Grasp

Death Grasp

Sorcery

Death Grasp deals X damage to any target. You gain X life.

6 /10
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Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

7.3 /10
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Natures Ruin

Nature's Ruin

Sorcery

Destroy all green creatures.

1.9 /10
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Tyrants Choice

Tyrant's Choice

Sorcery

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

7.1 /10
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Aftershock

Aftershock

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

5.4 /10
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Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

10 /10
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Claws of Wirewood

Claws of Wirewood

Sorcery

Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling (, Discard this card: Draw a card.)

1.6 /10
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Famine

Famine

Sorcery

Famine deals 3 damage to each creature and each player.

2.4 /10
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Armageddon

Armageddon

Sorcery

Destroy all lands.

8.8 /10
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Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

10 /10
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Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.4 /10
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Reanimate

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

10 /10
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Breath of Life

Breath of Life

Sorcery

Return target creature card from your graveyard to the battlefield.

6.4 /10
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Channel

Channel

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

10 /10
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Councils Judgment

Council's Judgment

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

9 /10
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