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Claws of Wirewood (Vintage Masters)

Claws of Wirewood

Vintage Masters — common

Sorcery

Sets Claws of Wirewood has been printed in:

Claws of Wirewood (Vintage Masters)

Rating:

1.61/10

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Cards like Claws of Wirewood in Vintage Masters:

Eureka

Eureka

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Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

3.8 /10
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Grizzly Fate

Grizzly Fate

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Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.1 /10
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Decree of Justice

Decree of Justice

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Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

7.8 /10
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Famine

Famine

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Famine deals 3 damage to each creature and each player.

2.4 /10
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Aether Mutation

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Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

4.8 /10
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Aftershock

Aftershock

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Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

5.4 /10
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Battle Screech

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Sorcery

Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.8 /10
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Choking Sands

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Sorcery

Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.

2.8 /10
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Councils Judgment

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Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

9 /10
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Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

9.8 /10
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Plea for Power

Plea for Power

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

8.4 /10
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Urborg Uprising

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Sorcery

Return up to two target creature cards from your graveyard to your hand.
Draw a card.

3.8 /10
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Timetwister

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Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

9.2 /10
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Wheel of Fortune

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Sorcery

Each player discards their hand, then draws seven cards.

9.8 /10
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Breath of Life

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Sorcery

Return target creature card from your graveyard to the battlefield.

6.3 /10
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Deep Analysis

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Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.4 /10
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Natures Ruin

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Destroy all green creatures.

1.9 /10
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Roar of the Wurm

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Create a 6/6 green Wurm creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.9 /10
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Tendrils of Agony

Tendrils of Agony

Sorcery

Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

8.4 /10
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Winds of Rath

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Destroy all creatures that aren't enchanted. They can't be regenerated.

9.5 /10
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