Cloud of Faeries
Vintage Masters — uncommon
Creature — Faerie
Sets Cloud of Faeries has been printed in:
Vintage Masters — uncommon
Creature — Faerie
Sets Cloud of Faeries has been printed in:
Creature — Bird (1/1)
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
Creature — Elemental Beast (1/3)
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Artifact Creature — Bird (1/1)
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
Creature — Merfolk Spellshaper (1/1)
, , Discard a card: Return target creature to its owner's hand.
Creature — Illusion (4/5)
Flying
When Palinchron enters the battlefield, untap up to seven lands.
: Return Palinchron to its owner's hand.
Creature — Human Wizard (0/0)
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
Creature — Bird Soldier (2/3)
Flying
Cycling (, Discard this card: Draw a card.)
Creature — Human Wizard (1/1)
, Discard a nonblack card: Draw a card.
, Discard a black card: Draw two cards, then discard one of them.
Creature — Drake (4/3)
Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
Creature — Snake (1/3)
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
Creature — Spirit Nomad (0/0)
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Creature — Spirit (1/4)
Flying
, Tap two untapped creatures you control: Return target permanent to its owner's hand.
Legendary Creature — Goblin Rogue (2/2)
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
Creature — Jellyfish (2/2)
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Creature — Nightmare Horror (1/1)
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
Creature — Shapeshifter (3/3)
: Untap Morphling.
: Morphling gains flying until end of turn.
: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Morphling gets +1/-1 until end of turn.
: Morphling gets -1/+1 until end of turn.
Creature — Human Wizard (2/2)
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
Legendary Creature — Human Artificer (1/3)
, : Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Creature — Goblin (2/1)
Whenever Skirk Drill Sergeant or another Goblin dies, you may pay . If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
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