Crater Hellion
Vintage Masters — rare
Creature — Hellion Beast
Sets Crater Hellion has been printed in:
Vintage Masters — rare
Creature — Hellion Beast
Sets Crater Hellion has been printed in:
Creature — Goblin (2/2)
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
Creature — Nightmare Dragon (7/7)
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Creature — Kavu (4/2)
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
Creature — Wurm (7/7)
Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
Creature — Dragon (5/5)
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature — Cat Beast (4/4)
: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature — Elf (1/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Creature — Hellion Beast (3/3)
Haste
: Flowstone Hellion gets +1/-1 until end of turn.
Creature — Angel Spirit (2/2)
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Creature — Angel (4/4)
Flying
Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Creature — Horror (3/3)
Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
Creature — Goblin (2/2)
Haste (This creature can attack and as soon as it comes under your control.)
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Nightstalker (3/2)
When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.
Creature — Goblin (1/1)
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Creature — Goblin (1/1)
When Goblin Settler enters the battlefield, destroy target land.
Creature — Nightmare Horror (6/3)
When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
: Regenerate Laquatus's Champion.
Creature — Illusion (4/5)
Flying
When Palinchron enters the battlefield, untap up to seven lands.
: Return Palinchron to its owner's hand.
Creature — Human Barbarian (5/5)
When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
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