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Dark Hatchling (Vintage Masters)
Dark Hatchling (Vintage Masters)

Rating:

5.88/10

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Cards like Dark Hatchling in Vintage Masters:

Visara the Dreadful

Visara the Dreadful

Legendary Creature — Gorgon (5/5)

Flying
: Destroy target creature. It can't be regenerated.

5.9 /10
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Drakestown Forgotten

Drakestown Forgotten

Creature — Zombie (0/0)

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

3.6 /10
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Predatory Nightstalker

Predatory Nightstalker

Creature — Nightstalker (3/2)

When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.

0.3 /10
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Laquatuss Champion

Laquatus's Champion

Creature — Nightmare Horror (6/3)

When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
: Regenerate Laquatus's Champion.

2.4 /10
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Skirge Familiar

Skirge Familiar

Creature — Phyrexian Imp (3/2)

Flying
Discard a card: Add .

8.9 /10
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Magister of Worth

Magister of Worth

Creature — Angel (4/4)

Flying
Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

7.9 /10
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Spiritmonger

Spiritmonger

Creature — Beast (6/6)

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
: Regenerate Spiritmonger.
: Spiritmonger becomes the color of your choice until end of turn.

3.5 /10
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Goblin Commando

Goblin Commando

Creature — Goblin (2/2)

When Goblin Commando enters the battlefield, it deals 2 damage to target creature.

1.9 /10
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Karmic Guide

Karmic Guide

Creature — Angel Spirit (2/2)

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

9.8 /10
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Basandra Battle Seraph

Basandra, Battle Seraph

Legendary Creature — Angel (4/4)

Flying
Players can't cast spells during combat.
: Target creature attacks this turn if able.

6.7 /10
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Crater Hellion

Crater Hellion

Creature — Hellion Beast (6/6)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

4.8 /10
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Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire Noble (0/0)

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.

2.1 /10
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Deranged Hermit

Deranged Hermit

Creature — Elf (1/1)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.

6.6 /10
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Gigapede

Gigapede

Creature — Insect (6/1)

Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.

4.2 /10
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Mesmeric Fiend

Mesmeric Fiend

Creature — Nightmare Horror (1/1)

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

4.8 /10
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Scrivener

Scrivener

Creature — Human Wizard (2/2)

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

3.4 /10
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Shivan Wurm

Shivan Wurm

Creature — Wurm (7/7)

Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.

2 /10
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Thopter Squadron

Thopter Squadron

Artifact Creature — Thopter (0/0)

Flying
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.

5.1 /10
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Fallen Askari

Fallen Askari

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.

0.6 /10
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Genesis

Genesis

Creature — Incarnation (4/4)

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

8.6 /10
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