Dauthi Mercenary
Vintage Masters — common
Creature — Dauthi Knight Mercenary
Sets Dauthi Mercenary has been printed in:
Vintage Masters — common
Creature — Dauthi Knight Mercenary
Sets Dauthi Mercenary has been printed in:
Creature — Atog (1/2)
Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
Creature — Phyrexian Carrier (3/3)
, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
Legendary Creature — Vampire Noble (0/0)
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
Creature — Bird (2/1)
Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
Creature — Soltari Soldier (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Creature — Goblin Warrior (1/2)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Creature — Horror (3/1)
Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
Creature — Dragon (4/4)
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Lightning Dragon gets +1/+0 until end of turn.
Creature — Nightmare Horror (1/1)
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
Creature — Human Soldier (2/2)
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Creature — Djinn (2/2)
Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
Creature — Rabbit Beast (4/4)
First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
Creature — Zombie (1/1)
Blue spells and red spells you cast cost less to cast.
: Regenerate Nightscape Familiar.
Creature — Insect (3/3)
Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
Legendary Creature — Human Wizard (3/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Creature — Zombie Imp (1/1)
Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
Creature — Soltari Soldier (2/1)
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature — Thalakos (3/3)
Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature — Dog (2/2)
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
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