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Eternal Dragon (Vintage Masters)

Eternal Dragon

Vintage Masters — rare

Creature — Dragon Spirit

Eternal Dragon (Vintage Masters)

Rating:

7.12/10

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Cards like Eternal Dragon in Vintage Masters:

Noble Templar

Noble Templar

Creature — Human Cleric Soldier (3/6)

Vigilance
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3.3 /10
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Jareth Leonine Titan

Jareth, Leonine Titan

Legendary Creature — Cat Giant (4/7)

Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
: Jareth gains protection from the color of your choice until end of turn.

7 /10
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Karmic Guide

Karmic Guide

Creature — Angel Spirit (2/2)

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

9.8 /10
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Genesis

Genesis

Creature — Incarnation (4/4)

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

8.6 /10
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Magister of Worth

Magister of Worth

Creature — Angel (4/4)

Flying
Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

7.9 /10
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Scrivener

Scrivener

Creature — Human Wizard (2/2)

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

3.4 /10
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Krosan Tusker

Krosan Tusker

Creature — Boar Beast (6/5)

Cycling (, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

7.1 /10
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Baleful Force

Baleful Force

Creature — Elemental (7/7)

At the beginning of each upkeep, you draw a card and you lose 1 life.

6.1 /10
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Ephemeron

Ephemeron

Creature — Illusion (4/4)

Flying
Discard a card: Return Ephemeron to its owner's hand.

0.3 /10
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Mistmoon Griffin

Mistmoon Griffin

Creature — Griffin (2/2)

Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.

4.6 /10
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Palinchron

Palinchron

Creature — Illusion (4/5)

Flying
When Palinchron enters the battlefield, untap up to seven lands.
: Return Palinchron to its owner's hand.

7.7 /10
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Realm Seekers

Realm Seekers

Creature — Elf Scout (0/0)

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.

7.4 /10
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Chartooth Cougar

Chartooth Cougar

Creature — Cat Beast (4/4)

: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

3.7 /10
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Elvish Aberration

Elvish Aberration

Creature — Elf Mutant (4/5)

: Add .
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

6.6 /10
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Worldgorger Dragon

Worldgorger Dragon

Creature — Nightmare Dragon (7/7)

Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

8.4 /10
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Cloud Djinn

Cloud Djinn

Creature — Djinn (5/4)

Flying
Cloud Djinn can block only creatures with flying.

0.1 /10
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Gustcloak Harrier

Gustcloak Harrier

Creature — Bird Soldier (2/2)

Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.

1.7 /10
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Mystic Zealot

Mystic Zealot

Creature — Human Nomad Mystic (2/4)

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

0.5 /10
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Benevolent Bodyguard

Benevolent Bodyguard

Creature — Human Cleric (1/1)

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

8.1 /10
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Crater Hellion

Crater Hellion

Creature — Hellion Beast (6/6)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

4.8 /10
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