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Exile (Vintage Masters)

Exile

Vintage Masters — common

Instant

Exile (Vintage Masters)

Rating:

3.72/10

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Cards like Exile in Vintage Masters:

Gilded Light

Gilded Light

Instant

You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)

4.8 /10
--
Afterlife

Afterlife

Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

5.1 /10
--
Renewed Faith

Renewed Faith

Instant

You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

5 /10
--
Radiants Judgment

Radiant's Judgment

Instant

Destroy target creature with power 4 or greater.
Cycling (, Discard this card: Draw a card.)

6.1 /10
--
Reviving Vapors

Reviving Vapors

Instant

Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.

1.5 /10
--
Shelter

Shelter

Instant

Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.

8.9 /10
--
Akromas Blessing

Akroma's Blessing

Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)

6.2 /10
--
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

10 /10
--
Repel

Repel

Instant

Put target creature on top of its owner's library.

1.1 /10
--
Choking Tethers

Choking Tethers

Instant

Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

5.4 /10
--
Circular Logic

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7 /10
--
Expunge

Expunge

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling (, Discard this card: Draw a card.)

4.5 /10
--
Mana Drain

Mana Drain

Instant

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

10 /10
--
Provoke

Provoke

Instant

Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.

4.8 /10
--
Rescind

Rescind

Instant

Return target permanent to its owner's hand.
Cycling (, Discard this card: Draw a card.)

4.5 /10
--
Tangle

Tangle

Instant

Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.

6.4 /10
--
Turnabout

Turnabout

Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

8.7 /10
--
Brain Freeze

Brain Freeze

Instant

Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

9.6 /10
--
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

10 /10
--
Counterspell

Counterspell

Instant

Counter target spell.

10 /10
--

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