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Expunge (Vintage Masters)

Expunge

Vintage Masters — common

Instant

Sets Expunge has been printed in:

Expunge (Vintage Masters)

Rating:

4.47/10

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Cards like Expunge in Vintage Masters:

Afterlife

Afterlife

Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

5.2 /10
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Cabal Ritual

Cabal Ritual

Instant

Add .
Threshold — Add instead if seven or more cards are in your graveyard.

9.8 /10
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Radiants Judgment

Radiant's Judgment

Instant

Destroy target creature with power 4 or greater.
Cycling (, Discard this card: Draw a card.)

6.1 /10
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Choking Tethers

Choking Tethers

Instant

Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

5.5 /10
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Gilded Light

Gilded Light

Instant

You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)

4.8 /10
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Akromas Blessing

Akroma's Blessing

Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)

6.2 /10
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Rescind

Rescind

Instant

Return target permanent to its owner's hand.
Cycling (, Discard this card: Draw a card.)

4.5 /10
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Solar Blast

Solar Blast

Instant

Solar Blast deals 3 damage to any target.
Cycling (, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to any target.

3 /10
--
Starstorm

Starstorm

Instant

Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)

9.3 /10
--
Provoke

Provoke

Instant

Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.

4.8 /10
--
Renewed Faith

Renewed Faith

Instant

You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

5 /10
--
Shelter

Shelter

Instant

Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.

8.9 /10
--
Sudden Strength

Sudden Strength

Instant

Target creature gets +3/+3 until end of turn.
Draw a card.

1.3 /10
--
Exile

Exile

Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

3.7 /10
--
Falter

Falter

Instant

Creatures without flying can't block this turn.

2.8 /10
--
Repel

Repel

Instant

Put target creature on top of its owner's library.

1.1 /10
--
Turnabout

Turnabout

Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

8.7 /10
--
Brain Freeze

Brain Freeze

Instant

Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

9.6 /10
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Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

10 /10
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Circular Logic

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7 /10
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