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Future Sight (Vintage Masters)

Future Sight

Vintage Masters — rare

Enchantment

Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.

Future Sight (Vintage Masters)

Rating:

8.14/10

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Magus of the Future

Magus of the Future

Creature — Human Wizard (2/3)

Play with the top card of your library revealed.
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You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
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You may play lands and cast spells from the top of your library.
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Play with the top card of your library revealed.
You may play lands from the top of your library.
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You may look at the top card of your library any time.
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Enchantment

If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
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You may play an additional land on each of your turns.
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Prism Array

Prism Array

Enchantment

Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from Prism Array: Tap target creature.
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Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.

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Enchantment — Case

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Colfenor's Plans

Enchantment

When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards.
Skip your draw step.
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Enchantment

When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
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Inventive Iteration // Living Breakthrough

Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
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Flying
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Enchantment

Instant and sorcery spells you cast cost less to cast.
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Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

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The Antiquities War

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Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
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The Belligerent

Legendary Artifact — Vehicle

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Crew 3

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Enchantment — Saga

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Thought Lash

Thought Lash

Enchantment

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

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