Giant Mantis
Vintage Masters — common
Creature — Insect
Sets Giant Mantis has been printed in:
Vintage Masters — common
Creature — Insect
Sets Giant Mantis has been printed in:
Creature — Wurm (4/4)
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Beast (5/5)
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Elf (1/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Creature — Djinn (4/5)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Creature — Incarnation (4/4)
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
Creature — Insect (6/1)
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
Creature — Wurm (5/5)
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Creature — Cat Beast (3/2)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Krosan Vorine can't be blocked by more than one creature.
Creature — Elf Druid (1/1)
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
Creature — Ape (3/4)
Flash
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Human Druid (2/1)
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice Yavimaya Elder: Draw a card.
Legendary Creature — Elf Rogue (2/2)
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Legendary Creature — Elf Scout (2/4)
Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.
Creature — Wurm (7/7)
Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
Creature — Beast (6/6)
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
: Regenerate Spiritmonger.
: Spiritmonger becomes the color of your choice until end of turn.
Creature — Human Wizard (0/0)
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
Legendary Creature — Angel (4/4)
Flying
Players can't cast spells during combat.
: Target creature attacks this turn if able.
Creature — Lizard (1/1)
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Creature — Specter (2/2)
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
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