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Giant Strength (Vintage Masters)

Giant Strength

Vintage Masters — common

Enchantment — Aura

Giant Strength (Vintage Masters)

Rating:

2.35/10

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Cards like Giant Strength in Vintage Masters:

Lightning Rift

Lightning Rift

Enchantment

Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to any target.

5.6 /10
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Armor of Thorns

Armor of Thorns

Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.

1.5 /10
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Brilliant Halo

Brilliant Halo

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

4.6 /10
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Spinal Graft

Spinal Graft

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

0.5 /10
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Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.

9.9 /10
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Oath of Druids

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

6.2 /10
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Seal of Cleansing

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

9.2 /10
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Survival of the Fittest

Survival of the Fittest

Enchantment

, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

9.4 /10
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Sulfuric Vortex

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.

9 /10
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Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

10 /10
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Goblin Piledriver

Goblin Piledriver

Creature — Goblin Warrior (1/2)

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

8.2 /10
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Fires of Yavimaya

Fires of Yavimaya

Enchantment

Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

9.4 /10
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Goblin Trenches

Goblin Trenches

Enchantment

, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

5.7 /10
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Wall of Diffusion

Wall of Diffusion

Creature — Wall (0/5)

Defender (This creature can't attack.)
Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.

1.1 /10
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Hulking Goblin

Hulking Goblin

Creature — Goblin (2/2)

Hulking Goblin can't block.

0.4 /10
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Skirk Drill Sergeant

Skirk Drill Sergeant

Creature — Goblin (2/1)

Whenever Skirk Drill Sergeant or another Goblin dies, you may pay . If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.

3.8 /10
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Armadillo Cloak

Armadillo Cloak

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.

8.6 /10
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Elephant Guide

Elephant Guide

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.

4.3 /10
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Empyrial Armor

Empyrial Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.

5.7 /10
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Gaeas Embrace

Gaea's Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has trample.
: Regenerate enchanted creature.

5.7 /10
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